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Delowan
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Message par Delowan »

Un jeu de char qui a le Québec comme piste de course. Wow !!

http://xbox360.ign.com/articles/810/810646p1.html
masham
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encore bloqué de la job..... barnak! :gne:
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Delowan
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masham a écrit :encore bloqué de la job..... barnak! :gne:


PGR 4: New Roads to Victory - Quebec
Sharp turns and snowy weather provide the perfect opportunity for drifting Kudos.
by Ben Ward, Community and Web Lead at Bizarre Creations

August 3, 2007 - Welcome to part one of our five part series of articles from Bizarre Creations, the developers of the upcoming Project Gotham Racing 4. In this series of articles we'll be unveiling some of the details behind the new cities heading to the PGR series, showing you some new screenshots, giving driving advice, and generally letting you know what it's like to drive your car or bike around these circuits in the game. Let's get on with it!

The first new city we're going to talk about is Quebec, Canada. It's the largest French-speaking city in the North American continent, and it's also known as la belle province, or "the beautiful province" (thanks Wikipedia!). But more importantly, it also makes for a unique new race course with its twisting streets and sudden elevation changes. It's also famous for its cold weather during the winter, meaning it's an ideal showcase for PGR4's new snowy weather condition…

The courses themselves are modeled in the center of the city, in an area of about one square mile in size. Probably the most iconic building trackside is the Ch¿teau Frontenac (above), which is apparently the world's most photographed hotel. Just past the Ch¿teau is one side of the famous city walls, pierced by several large archways. Of course, an opportunity like this was one which our track designers couldn't resist, and so several of our circuits roar straight through the arches… many at high speed!

Having features above and around the track like these arches really add to the sense of speed, and this is something we've kept to heart with PGR4. You'll see this in some of the other new cities in the form of tunnels, overhead tram lines, additional track furniture, etc. I'll show you some of these in future articles…

As the focus in Project Gotham Racing 4 is about the game being a worldwide festival of speed, we really wanted to spread out our circuits and give the player the chance to see parts of the world they wouldn't normally see. That's another reason why we picked Quebec for PGR4… it allows us another city in the North American continent, but without having 3 cities in the United States itself (the other two being New York and Las Vegas). The other routes are spread out fairly evenly around the globe, meaning that there should hopefully be something for everyone in the game.

Quebec is featured early on in the new PGR4 career mode, so the chances are that it will be one of the first new cities you'll race in. It wasn't randomly picked to be at the front though… there are several reasons why Quebec does a great job at bringing you head-first into the PGR4 experience. Firstly there's the great new weather system I've already mentioned, meaning that the winding roads take on a life of their own when covered with a sheet of ice! Snow, freezing fog, and icy rain can all be found in real-life Quebec, and our game is no exception.

There's also the fact that this city is drastically different from anything we had in the previous game, PGR3. The cities from PGR3 were largely open and fast, to complement the car selection we had for that game (remember "life begins at 170mph"?). That usually meant having long straights, with a tight turn or hairpin at the end.

Well, we've chucked that out for PGR4. Now we have a new vehicle focus this time around; only "iconic" vehicles make the cut. It doesn't have to be fast or expensive… we've got some lowly street cars and bikes as well as the top-of-the-range racing machines. What this means for the courses is that we can include some more sweeping and fast bends, more like a rollercoaster than a drag strip. Also having the much lighter motorbikes in the game means that where a crest would be fairly standard in previous Gotham games, it is now a jump! Of course riders need to be careful of this… the last thing you want to do is scrape the barrier and then be crushed by a heavyweight sports car!

My personal favorite vehicle selection in Quebec is to drive the Plymouth Hemi Cuda around route #2, the Grand City Tour, in heavy snow. The car itself is a huge muscle car, and is really fun to slide around the corners even in the dry. Racing it in the snow and icy is just asking for some wheel-spinning chaos!

Internally we've described Quebec as being similar to Edinburgh (from PGR2), but faster. Whereas Edinburgh was windy and didn't give many opportunities to really put your foot down, Quebec is windy but with plenty of room to breathe. Head over to the parkland area and you'll find a really long piece of tarmac, with nothing but the hill undulation to slow you down. On the flip side is the urban area inside the city walls, with sharp corners and more of a "traditional" city feel to it.


The man to give the details about Quebec is Derek Chapman, Lead City Artist at Bizarre Creations. Derek was kind enough to answer a couple of questions thrown at him.


What made you choose Quebec in the first place?

Derek Chapman: We looked at dozens of cities from all over the world. The design team wanted a real mix of styles and architecture between the locations. They also wanted some flat circuits and some that were very hilly. Quebec fit the bill perfectly: The style of the city and its architecture is unlike the other cities we have in the game and the roads themselves are unbelievably steep in some places. People immediately loved racing around it, as well as it's mixture of old and new buildings.

Which area of the city is featured? What kind of landmarks can we expect to see?

Chapman: The area we have focused on pretty much has 4 distinct styles: There's the old town with its narrow, windy streets and sometimes extreme elevations. (Cote de la Montagne is awesome: Whether you're driving down it and trying to keep control, or driving up it on the way to the incredible Chateau Frontenac, it's an amazing stretch of road). The more modern district with its long straights (great for getting up to top speed). The park (Parc des Champs de Bataille) with its long, sweeping bends. There's the Parliament buildings too. Then there's the flat streets of the harbor area with the Naval Reserve Headquarters.

How did you find the research trips? Cold?

Chapman: Er, yeah! The first one was! We did an initial 5 day trip in February 2006. This was to see if it could work as a city in our game. The snow was several feet deep, more than any of us had ever experienced before I think. It was really cold too. The sort of cold where your face just freezes up. Of course, we'd done our homework before getting there, so we had all our warm gear on, but it didn't do much good because we were out walking the streets for hours at a time. We were the only ones too. Everyone else would just dash from their car to the warm of a building. It certainly played havoc with the camera equipment.

The second trip was in May 2006. We went for 15 days this time. It was much warmer. There were still the last remnants of large ice patches in the park, but other than that it was like Spring back home.

Roughly how many photos/videos did you capture in this time?

Chapman: Probably somewhere between 12-15 thousand photographs, with around 8 hours of video footage. It took several days just to sort it all.

How large is your team, and how long have you been working on Quebec for?

Chapman: I have 3 artists on my team: Ray, Jon and Eric. Together we've done the bulk of the work, which involves making the roads/track, street furniture, city blocks, trees, materials, etc. We've also outsourced some city blocks (buildings), but probably less than a third of the city. Then we have a racification team, which is roughly one additional artist per city who is responsible for adding barriers and all kinds of other stuff like crowds and ambient objects.

Which cities did you work on in previous Gotham games?

Chapman: Quite a few actually. I've been here since the start of the Gotham series, so my city list goes like this:

* PGR1: New York (Central Park), London (St James' Park and Westminster)
* PGR2: Hong Kong, Chicago, Washington DC, Paris
* PGR3: New York
* PGR4: Quebec


Other people worked on these too though, ranging from just 2 of us to a team of 5.

What's your favourite circuit in Quebec? What do you think is the best vehicle to drive on it?

Chapman: That's difficult to say. I like the long routes, like Grand City Tour, Twisted Old Port and City Hall Detour, but probably the best for a pure rush is route La Basse-Ville. There's no part of it where you can just get on a straight bit of road and relax; it requires maximum concentration.

As for my favourite vehicle? I'd have to say either the McLaren F1 or the Ford GT.


On that note, let's finish with the Quebec circuit list. There are 9 circuits unlocked initially in PGR4, with 3 more unlockable as you play the career mode (two "shorts" and one "endurance" per city). The shorts and endurance races are sold in packs, which you can choose to buy with your career mode kudos earned.

Circuits:

* La Haute-Ville
* Grand City Tour
* Abraham's Battlefield
* Rampart Run
* La Basse-Ville
* Old Port Short
* La Grande Allée
* Chateau Frontenac
* Twisted Old Port
* City Hall Detour
* Fountain Square
* Parliament Hill
DragonEye
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Message par DragonEye »

KOOL :tu:
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dislexi
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trop hate :DX:
a quand mon prochain cb7
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Message par Khadgar »

Jme demande si y vont faire shaker la menette un peu pour la piste de québec, histoire de garder sa bien réaliste :roll:
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Message par bou_bou »

:rofl: Garder ca bien réaliste !! :tu:
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